Sound Issues Resolved

Published on 2017-12-05 in µGame.

As usual, the problem was in software. Actually, not even that, it was in the data. Turns out the .wav files I used were at fault — they didn’t start at a zero value (hence the clicks at the beginning) and they were truncated compared to what was specified in their headers (hence the buzzing at the end). Running the files through sox fixed both problems and gave me nice retro sound:

Yes, there is a bug with the missile not getting deleted halfway through the game.