Asynchronous Face

Published on 2022-10-13 in Fluffbug.

I had some spare energy after work, so I sat down and implemented that asyncio-based display handling I mentioned previously. It seems to be working pretty well.

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I still need to refactor the walking code, to make some parts of it part of the robot’s library, and the rest a separate gait class. Slowly but surely it’s getting there.